In a study published in Scientific Reports, researchers developed a virtual reality (VR) system using child avatars to create realistic simulations for investigative interview training. Effective investigative interviewing is crucial for child abuse cases, but current training programs face limitations in improving skills. Comparative analysis across mediums showed VR’s superior realism, presence, and engagement, indicating its promise for learning.
Investigative interviews regarding alleged child abuse have an immense impact on case outcomes and victims’ well-being. However, research shows that best practice guidelines like building rapport and asking open-ended questions are rarely followed globally, highlighting the need for more effective training programs. Practicing through realistic simulations helps internalize suitable techniques, but current virtual interview training systems remain limited in responsiveness and scalability.
Advanced artificial intelligence (AI) capabilities can now automate the simulation of intricate human conversation and behavior. By synergizing natural language processing, computer vision, and VR technologies, this research developed a prototype that emulates interactions with victimized children to transform investigative interview training.
Overview of the Virtual Environment
This immersive simulation environment renders a lifelike avatar of a 6-year-old girl named Hillary with an alleged sexual abuse history. Users wearing VR headsets experience perceiving her in the same room through 3D visual and spatial audio effects.
The AI-powered avatar dynamically responds to queries based on an underlying dialogue model created from forensic interview transcripts. Speech recognition and synthesis technologies enable realistic verbal conversations using a childlike voice. Animations simulate natural motions like blinking, lip sync, gestures, and emotional expressions mapped to the dialogue for added realism.
Per expert guidelines, the avatar’s versatile conversational capabilities allow trainees to practice open-ended, non-suggestive questioning approaches necessary for minimizing trauma in these sensitive interviews. Its adaptable nature also facilitates simulating a variety of ages, genders, personas, and abuse typologies for extensive training.
Comparative Analysis of User Experience
To determine the optimal platform, researchers evaluated user experiences for the VR system against 2D desktop, audio-only, and text chat versions employing the avatar. Twenty-one participants, including CPS personnel and psychology students, interacted with the avatar in each medium for 90 seconds in randomized order.
User feedback across five quality metrics showed VR consistently outperformed other platforms, scoring significantly higher for key aspects like perceived realism, immersion, and engagement critical to learning. Surprisingly, even non-VR users without prior exposure gave VR the highest ratings, indicating its intuitive appeal.
Critically, VR interactions promoted greater focus with reduced environmental awareness that benefits practicing quality questioning. The avatar’s realistic demeanor made conversational querying seem more natural to participants. Furthermore, VR yielded higher measures for communication skill, engagement, and self-efficacy improvements than alternatives, suggesting advantages in elevating interviewing competencies.
AI-Enhanced Training Success
For robust training, accurate performance evaluation and constructive feedback are imperative after practice sessions. The system incorporates AI modeling that automatically categorizes trainee questions from transcripts as open-ended or closed-ended. Open-ended queries encourage free narration, while closed questions lead to children and risk inaccuracy. Distinguishing between types enables tailored feedback on using recommended practices.
In testing, the classifier achieved 87% accuracy in labeling 400 questions, surpassing previous benchmarks. Precision and recall metrics showed high effectiveness for correctly identifying open-ended questions but some shortcomings with closed-ended ones.
In integrative interview evaluations, CPS experts unsurprisingly demonstrated superior practices over non-professional students, affirmatively validating the assessment system. Overall performance across mediums stayed consistent, confirming negligible environmental influences on inherent competencies.
The classifier shows immense promise for scalable self-evaluation after simulation sessions to reinforce appropriate interviewing techniques as users progress. Ongoing enhancements to the algorithmic model will boost feedback personalization for accelerated skills acquisition.
Future Outlook
Overall, the immersive VR-based prototype establishes viability for replicating authentic investigative interview conditions with AI-assisted child avatars for transforming training efficacy. Subsequent phases entail enhancing emotional expressivity, dialogue variability, and non-verbal behaviors through generative modeling to heighten realism and versatility.
The augmented simulation fidelity will amplify engagement for more recurring reusable practice to mastery. Further personalizing automated feedback using trainee cues and comparisons against benchmark standards will maximize learning outcomes beyond current programs.
Eventually, the photorealistic VR environments could incorporate realistic locations, family members, distress behaviors, and abuse indications through reconstructions from case evidence and abuse research inputs. Practicing trauma-informed approaches across such scenarios will prove invaluable preparation before field deployment.
These expansions will provide customizable, economic investigative interview training at scale to strengthen competencies globally while minimizing reliance on human roleplay. With child abuse traumatically affecting millions worldwide yearly, improving frontline interaction abilities can profoundly impact the life-long well-being of the afflicted. AI-assisted simulations offer hope for breaking cycles and expediting healing through compassion and justice.
Journal reference:
- Hassan, S. Z., Sabet, S. S., Riegler, M. A., Baugerud, G. A., Ko, H., Salehi, P., Røed, R. K., Johnson, M., & Halvorsen, P. (2023). Enhancing investigative interview training using a child avatar system: a comparative study of interactive environments. Scientific Reports, 13(1), 20403. https://doi.org/10.1038/s41598-023-47368-2, https://www.nature.com/articles/s41598-023-47368-2